Chapter 4: Architecture, First Post
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Title: Architecture, First Post:
Original Poster, [Baili Xi], posted on 2008-2-4 1:17:16 | Unpin | Highlight
Architecture, First Post:
1st Floor, [Baili Xi], posted on 2008-2-4 1:20:16 | Delete | Highlight
There are too many separate architecture threads, making discussion inconvenient. Here, Baili will use this post specifically for everyone to offer suggestions, speak, and exchange views. No matter if it’s basic, advanced, or any structure, as long as it fits the context of the Three Kingdoms.
2nd Floor, [Past Life Loves This Life], posted on 2008-2-4 1:58:41
I’ll go first: pitfalls, haha, barracks, and so on o(∩_∩)o...
3rd Floor, [Blue Waters Sings of Fragrance], posted on 2008-2-4 2:23:07
Basic Village Buildings:
1. Inn. Since stamina recovers slowly in this game, you can rest at an inn to restore it. A small inn restores a limited amount; if the player’s level and health are high, they must stay at an upgraded building. The upgrades are: Inn, Guesthouse, Tavern, Royal Tavern. The higher the level, the more functions and the more health you can recover. Special services: gathering information, visits from notable figures, hosting banquets. Banquets can reward special NPC subordinates, increasing their loyalty.
2. Weapon Shop. Although there’s a blacksmith, the blacksmith serves many functions and is best kept for the village’s internal use. The weapon shop is open to players, selling ordinary weapons and offering consignment services.
3. Armor Shop. Self-explanatory.
4. General Store. Sells healing items. Sometimes a merchant will visit selling special treasures like “The Art of War,” Ferghana horses, Starblade, and other rare items. The character and NPC attributes are still vague in the game; it’s unclear if NPCs have intelligence, politics, leadership, etc. The author might consider this. These treasures could be NPC-exclusive, enhancing the abilities of subordinates.
4th Floor, [Blue Waters Sings of Fragrance], posted on 2008-2-4 2:25:50
5. Market. Unlike the player’s free market, this is for NPC development. Markets bring gold income to villages and allow recruitment of intelligent or politically adept figures for commercial development. Villagers, soldiers, and NPCs can spend extra here, and the market can attract wandering NPCs, special peasants, or skilled craftsmen. Trade routes can be developed with cities or other villages that have markets.
6. Workshop. Used for researching new production or military technology. Refer to Romance of the Three Kingdoms or Nobunaga’s Ambition.
7. Academy. Improves abilities of subordinate talents. Qualified peasants can be trained as carpenters, blacksmiths, fishermen, hunters, herders, horse grooms, fruit growers, etc., provided special NPCs are available to serve as teachers. Intermediate or advanced carpenters and blacksmiths could fill this role.
8. Warehouse. Stores grain and other materials.
5th Floor, [Wind km], posted on 2008-2-4 2:29:06
A grain shop is necessary for the future.
NPCs need to eat, after all.
6th Floor, [Blue Waters Sings of Fragrance], posted on 2008-2-4 2:35:47
9. Post Station. If a player lacks a horse, they can rent one here. The better the horse, the higher the rent. Horses can’t be used for cavalry combat, only to increase travel speed. If a horse is lost, compensation must be paid within a set time. Otherwise, imagine how long it would take to travel from Xiliang to Jianye!
10. Pasture. Herders graze cattle, sheep, and horses here, boosting food production. Horses are also a northern specialty.
7th Floor, [Looking at the World’s World], posted on 2008-2-4 2:39:33
Brother, just copy previous friends’ architecture posts here, but remember to credit them.
8th Floor, [andayyd], posted on 2008-2-4 2:44:42
Great book, support...
9th Floor, [Love 100% Pure], posted on 2008-2-4 3:46:23
You all seem to have missed something—the Academy!
Though difficult at the time, in an online game, this will greatly help the protagonist’s future development. For players, it can boost attributes; for NPCs, it has deeper effects (of course, assuming NPCs in the story become a powerful force).
10th Floor, [Jingshan Planner], posted on 2008-2-4 7:45:55
Building Types:
1. Pasture — Great for raising livestock and warhorses, increases breeding efficiency by 20%
2. Tailor Shop — For making clothes and armor.
3. Fish Pond — Like farmland, produces fresh fish. Upgrades can yield carp and larger fish.
11th Floor, [Living in Depression], posted on 2008-2-4 8:15:26
Granary
For storing grain.
12th Floor, [Lone Wind], posted on 2008-2-4 8:20:53
1. Granary:
Each one increases grain storage by XX. Set a resource storage cap, maybe 2000; each granary adds +500.
2. Warehouse:
Each increases storage for resources (wood, ore, etc., not grain). After all, you can’t store food and supplies together.
3. Cellar/Storage Room/Hidden Cave:
Choose any name; each hides XX resources so they won’t be stolen during a raid.
4. Workshop:
Improves peasants’ efficiency in converting grain into food.
Or:
Requires X peasants to turn Y grain into food.
13th Floor, [Lone Wind], posted on 2008-2-4 9:47:40
Search “travian4” on Baidu for reference—a browser game about building villages and waging war.
14th Floor, [pcpc12], posted on 2008-2-4 10:12:52
==Reply to 1st Floor==>> Animal husbandry buildings are essential, since Xiliang is mainly pastoral. Start with sheep, then cattle, horses, etc.
Storage facilities are also necessary. If you’re farming, you’ll need granaries, and also grain processing plants, leather processing plants, etc.
15th Floor, [Winter Ice Cream], posted on 2008-2-4 10:18:30
I suggest possible military buildings:
Warehouse (for grain/weapons/ore)
Horse Ranch
Livestock Farm (pigs/sheep)
Processing Plant (meat/leather)
Leather Workshop (for leather armor/shields)
16th Floor, [Winter Ice Cream], posted on 2008-2-4 10:18:53
Carpentry Workshop can produce: planks, bows and arrows, spears, handcarts
17th Floor, [Winter Ice Cream], posted on 2008-2-4 10:20:42
Players can mine resources, NPCs handle transport.
Carpenters can also make tools: adzes, chisels, planes, saws (coping, knife, fish-head), hand drills, ink lines, files, squares, rulers, compasses, axes, etc.
18th Floor, [Chip Star Dust], posted on 2008-2-4 11:13:22
Build larger watchtowers and add arrow towers for gate defense.
Arrow Factory: Rough bows and arrows are made from wood and tendons. Arrowheads can be made from stone or fish bones; feathers from any birds caught.
Mill: Shouldn’t grain be processed before eating?
19th Floor, [Bored Idealist], posted on 2008-2-4 11:21:36
If there’s an academy, there should also be a military academy—training center for generals. Functions: improve war ability for general-type players or NPCs, boost base stats, chance to learn new skills, chance to unlock new troop types, etc. Wouldn’t that be good?
20th Floor, [Little Captain], posted on 2008-2-4 11:33:15
Food Processing Center: mainly for processing food items, e.g., fish can be turned into dried fish, fish sauce, fish oil.
21st Floor, [fhhfg], posted on 2008-2-4 12:03:36
1. Granary:
Each one increases grain storage by XX. Storage cap maybe 2000; each granary adds +500.
2. Warehouse:
Each increases storage for resources (wood, ore, etc., not grain). Don’t store food and supplies together.
3. Cellar/Storage Room/Hidden Cave:
Each one hides XX resources from looters.
22nd Floor, [fhhfg], posted on 2008-2-4 12:04:51
Food Processing Center
Mainly processes food, e.g., pork into spicy meat, lard, ham, etc.
Military Training Center
Function: improves war ability and base stats of general-type players or NPCs, chance to learn new skills, unlock new troop types.
Academy
Can train strategist-type NPCs.
Workshop:
Improves peasants’ efficiency in converting grain into food.
23rd Floor, [fhhfg], posted on 2008-2-4 12:05:38
Trenches
No need to explain this one.
Armor Shop
Sells shields, armor, helmets, etc.
Academy
Trains strategist-type NPCs.
Refinery
Turns iron into steel.
Pasture
For raising livestock.
Arrow Tower
Upgraded watchtower, can shoot arrows from above.
Tailor’s Shop—for making clothes and armor.
24th Floor, [fhhfg], posted on 2008-2-4 12:07:04
General Store. Sells healing items. Sometimes brings rare merchants selling books like “Thirty-Six Stratagems,” “The Art of War,” “The Eight Formations of Marquis Wu,” Ferghana horses, Starblade, and other rare treasures. Character and NPC attributes are still vague in the game; it’s unclear if NPCs have intelligence, politics, leadership, etc. The author might consider this. These treasures could be NPC-exclusive, enhancing subordinate talents.
25th Floor, [Meditator], posted on 2008-2-4 13:19:11
Orchard, like a vineyard, Hami melon fields, etc.—what other fruits are in Xiliang?
Also, when the bandits attack, what happens to the horses? Are they all dead?
26th Floor, [Black Belly], posted on 2008-2-4 16:04:35
How does the saying go? “Crops flourish because of fertilizer.” Since this is a farming novel, how can the village lack an outhouse and manure pit? If nothing else, let’s make it the protagonist’s special building—perhaps it can turn otherwise unproductive Xiliang land fertile, since crops need good soil.
But where does fertilizer come from? So far, the game only depicts eating and drinking, never, ahem, relieving oneself. But producing fertilizer could be the NPCs’ job—since the story emphasizes how much the peasants eat, it’s only logical. Fertilizer output relates to peasant numbers, quality depends on the manure pit’s level. That’s more realistic for a farming story, don’t you think?
In short—let the farming be even more intense!
27th Floor, [fanxi], posted on 2008-2-4 23:34:57
Let me add something...
1. Advanced semi-automatic village well... Dedicated staff fetch and distribute water, and it also serves as fire prevention. The most basic clean water supply... With someone responsible, lots of labor is freed up...
2. Since you can build thatched huts, there should be someone in charge of repairs. Peasants aren’t all lying in the sun, right? Seeing someone repairing a house isn’t unreasonable, is it?
28th Floor, [fanxi], posted on 2008-2-4 23:35:34
3. The village is large—add a plaza or ancestral hall... The plaza can be a trading venue, easier to manage, and for festivals—bonfire parties and so on. The ancestral hall—boosts NPC cohesion, satisfaction/morale increases a bit, NPC recruitment speed increases a bit, NPC recruitment capacity increases a bit, special NPCs are more likely to appear, more tough peasants, Li Lao San’s loyalty goes up... just a bit each.
29th Floor, [fanxi], posted on 2008-2-4 23:36:07
4. “Volume One, Xiliang Village, Chapter 24—Secret Rivalry”
A Fei’s heart skipped a beat: this was the village’s forbidden area—the blacksmith’s shop. He couldn’t let them see it and quickly said, “Don’t go, that’s the latrine, we use it for fertilizer, it stinks. Let’s go over there instead.” He quickly pulled Black Tiger and the others away.
Same as 26th Floor.
30th Floor, [Yao Xi Yu], posted on 2008-2-5 0:48:43
Food, clothing, shelter, and transport—
Clothing store is missing...
Tailor...
31st Floor, [Old Crab], posted on 2008-2-5 9:58:27
Hehehe, you can build wooden aqueducts, then use river power to drive a waterwheel, channeling river water into the village with elevated troughs. With enough water, you can build bathhouses, fishponds—whatever you like!
32nd Floor, [Bored Idealist], posted on 2008-2-5 10:12:12
Forgot something—city walls! In ancient times, walls were essential for both military and defense. Related buildings: watchtowers, beacon towers, moat, drawbridge, etc.—all can be upgrades. Without these, you’re easy prey for attackers.
33rd Floor, [Song of the Sea], posted on 2008-2-5 12:12:29
City walls are the upgraded form of basic fences. How about a recreation center? It could relieve fatigue and stress. Tavern: doubles as a quest and intelligence center. Barracks, Ironworks: you can’t have the same men forging iron and practicing martial arts, right? Talent Hall: boosts fame and attracts NPCs, including peasants.
34th Floor, [Nameless Feelings], posted on 2008-2-5 14:07:10
City walls are a given for ancient cities. To build walls, you need a quarry!
35th Floor, [Fire Family Little Bao], posted on 2008-2-5 14:12:29
City walls—you said it, only cities have them. Little Bai’s village only has a hundred people; that’s far from being a city.
36th Floor, [lbf111], posted on 2008-2-5 18:55:49
How about a weapons workshop? Little Bai’s village should get a weapon researcher—let me join as “Ouyezi” (a player), encounter a stroke of luck, learn weapon-making skills, and later make catapults (with blueprints). Right now, only basic skills, but can build a weapons workshop. Mid-second month, I’ll come to join the protagonist—silent, only interested in research.
37th Floor, [Hanhan Loves Qian’er], posted on 2008-2-5 21:21:53
Building: Livestock farm
38th Floor, [Depressed Wolf], posted on 2008-2-6 1:29:00
Livestock Plant (pigs/sheep)
Processing Plant (meat/leather)
Leather Workshop (leather armor/shields)
39th Floor, [Shen Bing Wei], posted on 2008-2-6 7:31:35
Set aside land for luxury residences, for the wealthy, and add a tax office—you need to collect taxes.
40th Floor, [East Wind], posted on 2008-2-6 8:21:10
Arrow Tower
Small range attack within half a mile
Upgrades from Watchtower
41st Floor, [East Wind], posted on 2008-2-6 8:22:41
Catapult Tower
Large range attack within 250 meters
Upgrades from Arrow Tower
42nd Floor, [Heard of Prosperity], posted on 2008-2-6 21:14:54
Add a casino—a good way to make money, but not good for local stability.
43rd Floor, [Book-Loving Mage], posted on 2008-2-7 11:40:25
Reservoir: for storing water.
Observatory: to predict weather and natural disasters by stargazing.
Temple: monks can teach, and you can recruit warrior monks—increases public order.
School: boosts intelligence.
Auction House...
Government Office: improves order, allows official pursuits or player arrests.
Daoist Temple: for Daoists, can refine elixirs with random effects, increases public order.
44th Floor, [Wandering Dragon Sword], posted on 2008-2-7 18:01:29
Granary, Monastery, Clinic, Public Toilet, Pawnshop, Bank, Jewelry Store, Weapons Shop, Stable, Animal Hospital
45th Floor, [Bamboo Shoots Fried with Lean Pork], posted on 2008-2-8 14:11:07
1. PvP Arena. You won’t die or lose experience inside, and your health remains unchanged.
46th Floor, [Prophet Chariot], posted on 2008-2-8 17:50:48
Academy, Post Station, Bricklayer’s House, Temple, Drill Ground
47th Floor, [chacha nideb], posted on 2008-2-9 19:12:38
“Temple, monks can teach, etc.”—but Buddhism wasn’t widespread yet. Change it to Daoist Temple.
48th Floor, [Bitter Choice], posted on 2008-2-10 11:33:24
Horses—since the protagonist develops in Xiliang, local features should stand out.
Stable
Can breed horses and improve them into special breeds.
If conjuring horses out of thin air isn’t good, then stage a horse thief event, defeat the thieves, and seize their horses.
I’m not great with words, don’t scold me~~~~~~~
49th Floor, [Purple Sun Lone Wind], posted on 2008-2-10 20:22:08
Academy (for strategists), Temple or Daoist Temple (wandering monks or Daoists can stay, teach martial arts), Drill Ground (for training soldiers), Hunting Ground (for hunting), Shipyard (for building boats), Teahouse (for special guests), Mill (for food reserves), Almshouse (for the elderly, sometimes you receive heirlooms), Armory (for siege engines), Altar (for sacrifices), Lord’s Mansion (for the city lord)
50th Floor, [Battle Song Howl], posted on 2008-2-10 20:26:21
Farm, Shipyard, Residences, Imperial Academy, Outpost, Watchtower, Fence, Weapons Workshop, Stable (for horses only), Pavilion, Workshop
51st Floor, [Forever Lost], posted on 2008-2-10 20:41:29
Isn’t a research center missing? You can’t always wait for someone else to deliver technology!
52nd Floor, [Unlucky], posted on 2008-2-12 17:23:50
Imperial Academy—specializes in technology upgrades.
53rd Floor, [ke-like n-shao], posted on 2008-2-12 19:05:00
Chinese Ancient Battlefield Siege Engines:
Flowing Horse: Zhuge Liang’s transport wagon.
Tunnel Wagon: Used for sieges, famously used by Hou Jing.
Armored Side Wagon: Qi Jiguang’s anti-nomad war wagon.
Chariot: Standard ancient battle wagon for multiple soldiers.
Battering Ram: Zhuge Liang’s siege weapon at Chencang.
Scout Wagon: Armored reconnaissance vehicle.
Armored Forward Wagon: Armored on three sides, used for attacks.
Gate Block Wagon: Defensive tool for breached gates.
Ladder Wagon: For climbing walls, equipped with shields, winches, hooks, etc.
Bladed Gate Wagon: Upgraded gate block, makes climbing harder.
54th Floor, [`Mo Shang`], posted on 2008-2-12 22:02:50
The most important—barracks!!!
55th Floor, [Star of Love], posted on 2008-2-13 2:08:49
Actually, shouldn’t farmland be outside the city? Why is it in the village? Maybe the author hasn’t been to the countryside... All farmland should be outside; otherwise, why would both sides rush to harvest during wartime? If there were walls, you wouldn’t need to rush, right?
56th Floor, [Baili Xi], posted on 2008-2-13 2:27:03
The village’s farmland is inside the village—for two reasons: the required arable land is small and can fit inside, and mainly for maximum protection. Grain is too valuable.
Once developed into a town, of course, vast farmlands must be outside. Grain raids are a trigger for war.
...I farmed and harvested rice as a child, too.
57th Floor, [Boundless Reach], posted on 2008-2-13 8:48:06
Clay Mine and Pottery Workshop
58th Floor, [wanglantong], posted on 2008-2-13 11:20:26
Shipyard:
Name / Troop Capacity / Endurance Days / Type
Canoe / 1-3 / 2 / Small
Bamboo Raft / 1-5 / 3 / Small
Black Canopy Boat / 3-10 / 4 / Medium
Mengchong / 5-20 / 7 / Medium
Dou Warship / 10-35 / 5 / Medium
Catfish Boat / 75-100 / 10 / Large (available after developing Xuzhou region)
Tower Ship / 80-110 / 12 / Large (available after developing Yangzhou region)
59th Floor, [wanglantong], posted on 2008-2-13 11:23:28
Shipyard:
Name / Troop Capacity / Endurance Days / Type
Canoe / 1 to 3 / 2 / Small
Bamboo Raft / 1 to 5 / 3 / Small
Black Canopy Boat / 3 to 10 / 4 / Medium
Mengchong / 5 to 20 / 7 / Medium
Dou Warship / 10 to 35 / 5 / Medium
Catfish Boat / 75 to 100 / 10 / Large (for Xuzhou)
Tower Ship / 80 to 110 / 12 / Large (for Yangzhou)
60th Floor, [Vanishing Mage], posted on 2008-2-13 12:53:08
Government Office—handles city defense and patrols!
Pawnshop—only accepts, doesn’t return, haha.
Antique Store—sells various ancient treasures.
Prison—detains lawbreaking NPCs and players.
Casino—large and small bets accepted.
Private School—educates the young.
Security Escort—transports goods for others for a fee.
Temple—for making vows, fulfilling wishes, and praying for blessings.
Theater—for listening to and performing opera.
61st Floor, [Death Sings], posted on 2008-2-13 15:40:27
Convenience Store
Equivalent to a general store.
62nd Floor, [Naturally Gifted], posted on 2008-2-14 16:56:13 | Delete | Highlight
Add a toilet...
63rd Floor, [Reader 72214958], posted on 2008-2-14 22:30:26 | Delete | Highlight
Add a toilet...
64th Floor, [Nothing Better to Steal], posted on 2008-2-15 19:49:59 | Delete | Highlight
You two above expect too much! If you add a toilet, someone has to clean it!
65th Floor, [xiaotun], posted on 2008-2-15 23:50:08 | Delete | Highlight
Good book
66th Floor, [Yunhu], posted on 2008-2-16 11:53:19 | Delete | Highlight
good! good! good!
67th Floor, [ke-like n-shao], posted on 2008-2-16 13:51:20 | Delete | Highlight
==Reply to 57th Floor==>>
Farming is hard.
How does it feel?
68th Floor, [Hades’ 12 Knights], posted on 2008-2-16 21:57:01 | Delete | Highlight
Infantry Barracks, Archer Barracks, Cavalry Barracks, City Wall, Trap, Grand Academy (for researching technology), Warehouse, Armory, Marketplace, Fortress (can house reinforcements from other cities and build advanced defenses), Mechanism Room, Honglu Temple (for receiving foreign envoys), Craftsmen Academy (trains skilled craftsmen to repair war machines damaged in battle), Governor's Office (organizes expeditions to suitable sites for settlement and production).
69th Floor, [Hades’ 12 Knights], posted on 2008-2-16 21:59:25 | Delete | Highlight
Shu/Rattan Armored Soldiers: After Zhuge Liang pacified the southern tribes, he recruited minority troops. Their armor was woven from rattan, soaked in boiling oil and dried, making the wearer impervious to swords and arrows.
Wei/Yellow Turban Soldiers: After Cao Cao pacified the Yellow Turban Rebellion, he incorporated thirty thousand of their troops, making them a formidable force.
Wu/Volunteer Soldiers: Basic Wu soldiers, most were former bandits incorporated into the army by the Sun family after pacifying the Jiangdong region. They had battle experience.
70th Floor, [Hades’ 12 Knights], posted on 2008-2-16 22:00:47 | Delete | Highlight
Shu/Elite White-Ear Troops: Trained by Liu Bei, practiced battle formations with Zhuge Liang’s Eight Formation Diagram—Shu’s backbone infantry, feared in the late Three Kingdoms.
Wei/Qingzhou Troops: Chosen by Cao Cao from the surrendered Yellow Turbans—strong and brave, they earned much merit for Wei.
Wu/Shanyue Troops: Wu recruited strong men from the Shanyue tribes—brave and unyielding, Wu’s elite commandos.
Shu/Flying Cavalry: Mainly composed of the Qiang tribe, famous shock cavalry—fierce and accomplished, among the earliest mercenaries.
Wei/Imperial Cavalry: Elite central cavalry of Wei, core imperial guards, strictly trained, each worth a hundred men.
Wu/Feathered Forest Cavalry: Wu’s palace guards, marked by white feathers on their armor. Mainly sons of Jiangdong nobility—loyal and disciplined.
71st Floor, [Hades’ 12 Knights], posted on 2008-2-16 22:01:44 | Delete | Highlight
Shu/Xiliang Iron Cavalry: After being named one of the Five Tiger Generals, Ma Chao reformed the Xiliang Iron Cavalry. Heavily armored, modeled after Western heavy cavalry, renowned in the Three Kingdoms.
Wei/Tiger and Leopard Cavalry: Black armor, visored helmets, main weapon a 2.1-meter spear with hook, secondary weapons iron sword and crossbow. Horses were famous “black colts” from Shangdang. Formed by Cao Cao, these were elite troops—seasoned veterans or centurions.
Wu/Imperial Tiger Cavalry: Wu’s elite cavalry, founded by Taishi Ci, fought throughout Jingzhou and strategic regions. Later became imperial guards, one of Wu’s few elite land units.
All sourced from elsewhere.
72nd Floor, [God of Another World], posted on 2008-2-17 0:07:32 | Delete | Highlight
Brothel, haha
Brothel—entertainment venue
Can attract scholars, increase resident satisfaction, and serve as an intelligence hub. With a famous courtesan, you can greatly boost attraction to scholars and officials.
73rd Floor, [Leqing Hongqiao], posted on 2008-2-17 0:57:50 | Delete | Highlight
Looking forward to a burst of updates!!! Not enough yet.
74th Floor, [Clumsy Daoist], posted on 2008-2-17 1:28:04 | Delete | Highlight
Sandbreak Forest (to block Xiliang’s sandstorms), Reservoir (Xiliang lacks water)
Just a suggestion—shouldn’t wall and fence defenses have an upgrade process, like from tamped earth to stone, then add battlements, crenellations, gate towers, and increase height as the city develops?
75th Floor, [Shaggy Daoist], posted on 2008-2-17 2:15:56 | Delete | Highlight
Many hands make light work! Having read the above, I believe the author will have a creative burst! Looking forward to it—may it be published soon!
76th Floor, [Quick Reader], posted on 2008-2-17 14:21:28 | Delete | Highlight
==Reply to OP==>> Write about how playing the game affects and changes the protagonist’s real life, not just in-game life. Let the game and reality interact; it will make the book richer and more exciting. Please consider this.
77th Floor, [Southern Scenery], posted on 2008-2-17 14:46:24 | Delete | Highlight
This is a game—add a special Eight Trigrams Formation, like Zhuge Liang’s. Secret warehouse for storing grain and weapons. Digging a moat around the village should be possible, right?
78th Floor, [Undead Release], posted on 2008-2-17 17:58:15 | Delete | Highlight
Weapons Research Institute: Run by retired soldiers or experienced veterans, provides data and improvements. Needs someone good at math to lead. The institute mainly offers improvement suggestions.
79th Floor, [Undead Release], posted on 2008-2-17 17:59:01 | Delete | Highlight
Chiyou Temple: For worshipping Chiyou, small chance to trigger “blood boiling” effect.
Nüwa Temple: For worshipping Nüwa, moderate chance of receiving her blessing, boosting combat power.
Village Land Reclamation and Reclamation Army Training Camp: During the Three Kingdoms, Cao Cao followed his advisors’ suggestion to organize reclamation and a reclamation militia, giving peasants basic military skills and greatly boosting food production, with slight commercial impact. While not regular troops, the militia keeps food production safe.
80th Floor, [Fang Han], posted on 2008-2-18 14:32:49 | Delete | Highlight
Bookworms are impressive nowadays—I can’t think of anything new, just here to support.
81st Floor, [Naturally Gifted], posted on 2008-2-18 18:06:29 | Delete | Highlight
Three Kingdoms Tripod—Miracle
For high-level training zones (level set by author), has a BOSS—Chiyou General (level set by author...)
82nd Floor, [Lightly Hanging in the Sky], posted on 2008-2-19 6:36:16 | Delete | Highlight
By now, there should be an academy and granary. A bank should only appear after the village becomes a town... No one would build a bank in a village.
83rd Floor, [Blood Knight 13], posted on 2008-2-19 8:58:51 | Delete | Highlight
Farming needs irrigation—if there’s a river, add a waterwheel, which increases food production by 10%. With a carpenter, it’s easy.
84th Floor, [lp_006], posted on 2008-2-19 13:02:02 | Delete | Highlight
Temple
Sewage system
Author, try playing Civilization or Age of Empires for reference—design the development process more reasonably!
85th Floor, [Yucheng Yuanfeng], posted on 2008-2-19 21:21:47 | Delete | Highlight
Seems like many buildings in Xiliang aren’t practical, and lots of things are anachronistic—like a bank, paper was too expensive then! Remember the idiom “paper is as precious as gold in Luoyang.” It’s even pricier in Xiliang. Little Bai picked too poor a place; many buildings are useless.
Xiliang should be focused on salt mines, ironworks, stone, and animal husbandry. So Little Bai doesn’t need many buildings. The goal should be a military fortress, trade center, or livestock hub. With effort, maybe it could become a city like Chang’an, but never a cultural capital like Luoyang!
86th Floor, [Full of Disappointment], posted on 2008-2-20 17:05:43 | Delete | Highlight
Weapons Camp (upgraded blacksmith)
Teahouse (a place for scholars to debate, 5J 1J has a 10% chance for a level 20 scholar, 2J 10% for level 30, 3J 10% for level 40 strategists; intelligence 15 for 20, 20-25 for level 30, 25-30 for level 40 strategists, Zhuge is 60 intelligence, Guo Jia 58). Strategists with 45+ intelligence can’t be recruited at the teahouse, only via quests or capture.
Drill Hall (same; Lü Bu 60, Guan Yu 58, Zhang Fei 57, Dian Wei 56). Generals with 40+ force can’t be recruited in the drill hall.
87th Floor, [Full of Disappointment], posted on 2008-2-20 17:06:49 | Delete | Highlight
Here, strategists and generals are divided into levels: level 20 (Useless), 30 (Fearless), 40 (Invincible), 50 (Peerless), 60 (God of War). Titles can be gained via quests or other means, boosting stats or reputation.
Also, generals and strategists are all notable figures, with strategists divided further (Guo Jia is good at scheming, Jia Xu at observation, Zhuge at governance, Xun at military matters). Skills differ. Generals are divided into three types: soldier talent, general talent, commander talent (Zhang Fei is general, Guan Yu and Zhao Yun are commanders, Guan He and Zhou Cang are soldiers).
Players can be divided similarly. I suggest the author add more titles—these boost stats and regional reputation, making quests easier. Imperial ranks can also boost stats (such as Tiger General, Prefect, Advisor, Right Minister, etc.; literary ministers add intelligence, generals add force or command).
88th Floor, [Blood Knight 13], posted on 2008-2-20 19:15:46 | Delete | Highlight
Let me add something...
Public Bathhouse
Oh ho ho...
Makes it easy for the protagonist to do some... “wicked” things...
89th Floor, [Loofah Sword], posted on 2008-2-20 20:47:07 | Delete | Highlight
Well written!! Good!! Support!!!
90th Floor, [Old Reader], posted on 2008-2-20 21:17:55 | Delete | Highlight
Airplane Factory—for making hot air balloons
91st Floor, [Little Zhuge], posted on 2008-2-23 9:47:03 | Delete | Highlight
Beacon Tower
For observation, patrol, and scouting
92nd Floor, [Laughing Dust], posted on 2008-2-23 11:04:25 | Delete | Highlight
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